Filtrer
Rayons
Accessibilité
Prix
alex bell
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Apprentie mécanicienne au club du Calmar Géant, Ursula a un secret : elle est moitié sirène. Or les sirènes sont les pires ennemis de son propre club ! Pourtant, quand la terrible Scarlett Sauvage passe à l'attaque, le sort de nombreuses personnes repose sur Ursula. Bien décidée à aider Stella Flocus Pearl dans son combat contre la Collectionneuse, la jeune mécanicienne embarque à bord d'un sous-marin avec une drôle de bande et se lance dans la grande aventure qu'elle attendait tant !
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Le club du calmar géant Tome 3 : La Cité Étoilée
Alex Bell, Tomislav Tomic, Faustina Fiore
- Gallimard Jeunesse
- Folio Junior
- 13 Mars 2025
- 9782075224420
Depuis qu'elle a capturé Stella, la princesse des glaces, la terrible Collectionneuse s'en donne à coeur joie : les lieux les plus incroyables du globe disparaissent un à un. Bientôt, il ne restera plus que des terres hostiles peuplées de créatures abominables ! Aidés de leurs collègues de l'Ours Polaire, et surtout, des fées galactiques de la cité Étoilée, Ursula et ses amis se lancent dans une mission de sauvetage désespérée...
Taupes de l'espace, extraterrestres chatouilleux et fêtes de monstres des marais : le final trépidant et drôle de la trilogie ! -
Le club du calmar géant Tome 2 : L'île des pirates
Alex Bell, Tomislav Tomic
- Gallimard Jeunesse
- Folio Junior
- 4 Avril 2024
- 9782075205825
La redoutable Collectionneuse a encore frappé : cette fois, ce sont des enfants qu'elle a kidnappés. Ursula et ses amis du Club du Calmar Géant sautent aussitôt à bord de leur sous-marin et foncent vers l'île des Pirates. Mais il leur faudra traverser la mer des Tentacules Venimeux, une des mers les plus dangereuses du monde, et trouver le moyen de s'introduire dans la forteresse de leur ennemie.
Ornithorynques-cyclones, ré -
Jude Lomax, jeune musicienne, vit dans les bas-fonds de Baton Noir, ville où la magie est au service des puissants.
Chaque année, lors de la Nuit Cojoue, une reine est élue, bénie par les dieux. Pendant un an, elle aura la possibilité de faire régner le calme ou la terreur dans la ville. Dotée de pouvoirs infinis, elle est d'une puissance sans égal. Ivory Monette gouverne depuis plus de cinquante ans quand elle est sauvagement assassinée. Assoiffée de vengeance, elle prend possession du corps de Jude et la force à l'aider à retrouver son meurtrier. En échange, elle aidera son père, infirme depuis huit ans.
Jude, que la magie rebute par-dessus tout depuis qu'elle a détruit sa famille, lors du terrible accident qui lui a coûté la vie de son frère, va devoir aller au-delà des préjugés qu'elle a sur les pratiques cojoues. Elle n'a pas d'autre choix que d'accepter de faire partie des manigances de l'ancienne Reine.
Face à l'adversité, Jude va trouver des alliés inattendus, dont Le Fantôme, propriétaire du manoir hanté de Moonfleet et dont personne n'a jamais vu le visage... -
One day, without warning, Jasmyn's husband died.
Since then, everything has been different.
Wrapped up in her grief, Jasmyn is trapped in a world without colour, without flavour - without Liam. But even through the haze of misery she begins to notice unusual events, as sense of being watched, a strange man visiting her home and asking pointed questions about her dead husband. Her world has been turned upside down, but even so, things are not as they should be.
Eventually Jasmyn begins to explore the discrepancies that have sprung up after his death - the plane tickets to places Liam claimed he'd never visited, details of the meetings he was never supposed to have - and to follow their trail back into the events of his life.
But the mysteries are deeper than she expected, and are leading her in surprising directions: into fairytales filled with swans, castles and bones; into a tale of a murder committed by a lake and a vicious battle between brothers; into legends of a lost past, and a story of stolen love. -
This is The Bourne Identity . . . as if Neil Gaiman had written it . . .
A man comes round on the floor of a shabby flat in the middle of Budapest. His head is glued to the floorboards with his own blood. There's a fortune in cash on the kitchen table. And he has no idea where, or who, he is.
He can do extraordinary things - speak any number of languages fluently, go three days without food or sleep, and fight with extraordinary prowess. But without a name, without a past, he's isolated from the rest of the world; a stranger to everyone, including himself - until a chance encounter with a young scholar leads to his first friendship, and his first hint that someone out there knows more about him than he does.
Someone is sending him clues about his past. Photographs hidden in books and crates of wine. Cryptic clues pointing towards a murdered woman. And clear warnings against Stephomi, his only friend. But that's not all; Gabriel Antaeus is seeing strange, impossible things: a burning man is stalking his dreams and haunting his mirrors, his dreams are filled with violence from the past, and his pregnant young neighbour is surrounded by an extraordinary golden aura.
Something dark and violent in Gabriel's past is trying to resurface. And as he pieces the clues together, everything points towards an astounding war between angels and demons . . . and a battle not just for the future of the world, but for the minds and souls of everyone in it. -
A quirky and original comic fantasy from talented Gollancz author Alex Bell
Law student Lex Trent's world is inhabited by fearsome magicians, ageing crones and a menagerie of Gods and Goddesses. And while Lex is seemingly dedicated to his legal studies he's always enjoyed a challenge - which is why he leads a double life as the notorious cat burglar 'The Shadowman' who has been (luckily) evading capture for years.
But Lex's luck is about to run out because the Goddess of Fortune has selected him to be her player in the highly dangerous Games. Losing is not an option for Lex (particularly as it so often involves dying) but can he really win each of the perilous rounds? Given that the reward for doing so is money, fame and glory - all things that Lex is quite keen on - he's going to do whatever it takes to make sure he will... and he's certainly got good experience of cheating. -
Lex Trent managed to win the last Games through skill, quick-wittedness and no small amount of outright cheating. And that's exactly how he intends to win them this time round too. Particularly as he can select his own companion for these Games and won't be lumbered with tiresome and decrepit lawyer Mr Schmidt.
Given that he knows one of the rounds will be taking place in the Wild West he's determined to pass himself off as a cowboy so that he can scam his way into Dry Gulch house and get his hands on the legendary sword of life!